Geometry: digital resources

As we have mentioned in the previous entry, there are manipulative resources for children to practice geometry but there are also other type of resources. The type or resources which I am going to talk about in this entry are the digital tools. Some very good examples could be Geogebra and Geoclic that we have already been working on in our class in university and they are a great idea to use due to the amount of content and concepts that they integrate, and which, therefore, can be practiced. However, in the entry of this blog I will focus on other examples I have found out. 

One of them is the digital tool Desmos Geometry, which is specially aimed at interactive geometry and allows the creation of geometric shapes and their construction. Demos Geometry makes the construct of elements such as points, segments, lines, parallels and perpendiculars possible. Furthermore, thanks to this platform, it is possible to draw circles and polygons. Moreover, this resource has the possibility to automatically calculate measurements of lengths, angles, areas and perimeters, which is great when students are learning, because they can practice and get help and feedback. For instance, in the case of angles, students can create them and then the platform shows the measurements of them, which is beneficial to let them learn, for example, how an angle of 45º looks like, one of 90º, etc. 


Another digital resource is Toy Theater Geometry Games. This tool also facilitates their understanding of geometric concepts as they can work in an interactive and attractive way. Similar to the previous platform, this one also enables pupils to construct geometric shapes, to create mosaics, to work with perimeter and area visually and to even use tangrams to do images. 


Both of them are engaging tools for students, so using them to teach can be very effective. Furthermore, living in an increasingly digital world and society, where students are more and more familiar with technology due to its presence in our daily lives, and where its use often motivates them, why not integrate it into the educational field in a positive way?


Here we find the link to both platforms: 

Desmos Geometry: https://www.desmos.com/geometry?lang=es

Toy Theater Geometry Games: https://toytheater.com/category/teacher-tools/virtual-manipulatives/geometry-manipulatives/


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